We need your suggestions Guys Every little idea helps
#1
Posted 20 July 2010 - 09:39 PM
we need all your ideas for Earthdoom 2 because this game is going to get spiced up nicely!
what are you guys wanting?
all ideas shall be taken into account!
#2
Posted 12 December 2010 - 10:01 PM
Crims, on 20 July 2010 - 09:39 PM, said:
we need all your ideas for Earthdoom 2 because this game is going to get spiced up nicely!
what are you guys wanting?
all ideas shall be taken into account!
Yup, definitely. With my new job I have learned a LOT, and I'm able to put this knowledge into good use. Also, I have access to some really nice graphics, so if anyone has any ideas for a cool theme or a banner, please let me know and I'll get it implemented.
Let me know what you want me to prioritize, and it will be done. Nicer graphics? New research? New features?
#3
Posted 09 July 2011 - 03:42 PM
killah, on 12 December 2010 - 10:01 PM, said:
Let me know what you want me to prioritize, and it will be done. Nicer graphics? New research? New features?
Another Squad
#4
Posted 09 July 2011 - 11:15 PM
Crash, on 09 July 2011 - 04:42 PM, said:
A fourth squad that can attack AND defend, or just one of the actions?
#5
Posted 26 September 2011 - 07:46 PM
I have confirmed multi accounts
Webster ID# 39
Marsmellow ID# 3
&
angel ID# 15
Berjan ID# 2
again these are confirmed multies that I have, Im sure there are more.
#6
Posted 28 September 2011 - 12:09 PM
I think either troops lost on him need returning with his account deleted or a new round starting but again the multi accounts need deleting...
#7
Posted 28 September 2011 - 12:32 PM
#8
Posted 28 September 2011 - 12:42 PM
JesseC, on 26 September 2011 - 08:46 PM, said:
I have confirmed multi accounts
Webster ID# 39
Marsmellow ID# 3
&
angel ID# 15
Berjan ID# 2
again these are confirmed multies that I have, Im sure there are more.
I'll take a look at this later today
#9
Posted 28 September 2011 - 12:43 PM
odin, on 28 September 2011 - 01:32 PM, said:
You mean spying to steal resoruces?
#10
Posted 28 September 2011 - 12:44 PM
Also to reduce multis there should be a limit placed that means u cannot defend some1 less than 5 times your size and hence marshmellow account could not protect Webster etc so multis would be less useful and hopefully ppl wud stop cheating
#11
Posted 29 September 2011 - 01:28 PM
odin, on 28 September 2011 - 01:44 PM, said:
Also to reduce multis there should be a limit placed that means u cannot defend some1 less than 5 times your size and hence marshmellow account could not protect Webster etc so multis would be less useful and hopefully ppl wud stop cheating
You could still create a lot of multi accounts and farm them, that kind of protection wouldn't prevent or limit that in any way.
It's hard to effectively prevent multi accounts, but I have some ideas for a system that should be able to automatically find multis more effectively, if you'd be willing to help me betatest it next round?
#13
Posted 23 November 2011 - 07:29 AM
1 is the grabbers, the other is the ares. Ares to wipe out medusas and grabbers to snatch land. One issue with this is if someone has no medusas, all I have to do is send 200 grabbers at a time and despite that they are destroyed in the first tick attack, i'll still win land. it also seems that regardless if there nothing there to oppose them, they still grab mines and land and die. I say that if none of them survive the first 3 attacks, they shouldn't get anything.
As for the defense, I think its good for now, figure the more I build up, the faster things are destroyed that are sent at me. I just think there could be a better balance. If I can come up with a more detailed suggestion, i'll post it.
#14
Posted 15 January 2012 - 06:58 PM
buddha, on 23 November 2011 - 07:29 AM, said:
1 is the grabbers, the other is the ares. Ares to wipe out medusas and grabbers to snatch land. One issue with this is if someone has no medusas, all I have to do is send 200 grabbers at a time and despite that they are destroyed in the first tick attack, i'll still win land. it also seems that regardless if there nothing there to oppose them, they still grab mines and land and die. I say that if none of them survive the first 3 attacks, they shouldn't get anything.
As for the defense, I think its good for now, figure the more I build up, the faster things are destroyed that are sent at me. I just think there could be a better balance. If I can come up with a more detailed suggestion, i'll post it.
Game-balancing is in itself a difficult task, especially because it requires extensive testing, as well as the fact that I have made several modifications in the past in order to balance everything as much as possible.
If you are able to compile a short list of ideas/suggestions for balancing, then I will consider this and look into the statistics of the units in the game, in order to try to balance things better.
#16
Posted 30 September 2012 - 03:38 PM
JesseC, on 26 August 2012 - 11:55 PM, said:
Hi, what exactly is the problem? I don't know of any problems.
Also, what is your account name? I can take a look at it and see if there is something wrong with the email address.

Help










